This is very true and is not useable 'RIGHT AWAY'. BUT, the argument of: It's an earned vet ability. Plus, Anti-Inf Grenade is icing on the cake (even thou it sometimes doesn't work ).Īs for blitzkrieg, i do agree that it should be disabled when engine dmg'ed. Also, vet 2-3 guards with dps can hold their ground against pgrens and gren-LMGs. Guards have not been 'changed/balanced' much and 3-4 squads of them can still kill p4s, especially with 'marked target'. If anything, guards are very proficent "vs. If the german has/did not choose smoke, DP guards become even better. I feel GUARDS-DP-BUTTON is very very very well costed (1CP, 360 mp guards, 60 muni DPs, 45 muni ability).IMO, button works perfectly as its ONLY counter is smoke another doctrine specific ability. I feel that absolutely nothing is wrong with Vehicle smoke. Germans don't use this to flank,they use their magic buton to escape with a low health tank.this aplies to smoke as well,the other magic escape buton Yes, obviously a second button ability, now 80 munitions, will catch the tank if it is still in the area for some reason once the smoke has cleared? Your - the fact that it is a vet ability is irrelevant - we're talking about whether it's a balanced ability in performing even through engine damage - meaning it can soak up any combined arms defenses (mines, AT nades, etc.) without any real risk at all. What exactly is OP about this button ability considering a far cheaper ability negates it? (I know you won't answer this one)ģ.
I play both factions equally so ofc I've played vs. You know nothing about me so don't make assumptions. There's so many things wrong with your post I dont' know where to start.ġ. To finish this off, the units able to damage the tank who just used smoke in your example are most likely behind the smoke barrier and unable to damage the tank. Assuming that rifle squad is on the right side of the smoke which it usually never is because the tank uses the smoke when it's driving away. The smoke however is a get out of jail card in every situation that you don't want to be in while the button ability is only able to hold a tank for a few seconds.Īlso, that other guard rifle infantry would mean spending another 40 munitions to hold it once more, brining us to a grand total of 80 munitions to hold a tank for a few seconds. The button ability is only available on doctrine specific infantry, just like the smoke. Well then make smoke exactly as expensive as the button ability? In fact panzer tactician smoke should be available to more doctrines. As long as this annoying button is there, smoke should stay at the same cost. If you have a 2nd guards squad, you can still button up. The smoke allows you to only escape out of ONE button. See a German tank ? Just use the magic button to insta stop any German tank long enough to AT grenade it to stop it completely while getting hit by an su85. and do you know how super annoying and OP that idiotic button ability is (of course you never played against button so it means nothing) ? Jump back to quoted post, 19:09 PM panzerjager2 ^ Right. Blitz shouldn't be useable with engine damage and smoke cost needs to go up.
These are two get out of jail free abilities that allow Ostheer tanks to ignore "combined arms" attempts to combat them.
+1 - Smoke (Panzer Tactician ability) should also cost more than 15 munitions considering it breaks Guard Rifles 40 munitions snare ability. Solution: Remove the ability to use blitzkrieg tactics when engine is damaged. I am completely fine with the ability itself because Germans needs to be able to quickly flank SU-85's when needed but īeing able to recklessly attack your opponent and get engine damage through conscript anti tank grenade throws and then safely drive away because of Blitzkrieg Tactics combined with Panzer Tactician smoke upgrades is not balanced, especially when a Panther is extremely hard to kill when it reaches Vet 2 or more. The problem I see with it is that it's possible to use this ability when the vehicle has engine damage which kind of nullifies the point of having engine damage since the tank itself can move at approximately 80% of it's normal movement speed when this ability is active. I'd like to raise an issue I've been experiencing with the one vet ability on German tanks called Blitzkrieg tactics. Jump back to quoted post, 18:25 PM Tivook Hi there.